是否保留数据
可选
lock可选
name静态
DEBUG静态
cpu静态
gpuThe amount by which to decrement the reference count, default is 1.
The type of event.
可选
data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The index of the SubMesh.
The SubMesh at the specified index.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选
listener: FunctionThe listener function.
可选
args: any[]This EventDispatcher object.
可选
type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
静态
createvertexBuffers Array
vertex declaration info array
index Buffer
index Buffer format
subMesh render info,start for index offset,length for draw range。one mesh2D can Multisegmental rendering。
vb & ib data is readable or not
return a mesh2D,can use to Mesh2DRender
静态
destroy
En
The
Mesh2D
class represents a 2D mesh in the engine.Zh
Mesh2D
类表示引擎中的2D网格。