Represents a height field shape in the PhysX physics engine.
表示 PhysX 物理引擎中的高度场形状。
Filter data for collision and query.
碰撞和查询的过滤数据。
静态
The collider to add the shape to.
Adds the shape to a collider.
将形状添加到碰撞器。
Destroys the collider shape and releases resources.
销毁碰撞器形状并释放资源。
Row index.
Column index.
Height value.
Gets the height at a specific row and column.
获取特定行列的高度值。
Number of columns.
Gets the number of columns in the height field.
获取高度场的列数。
Number of rows.
Gets the number of rows in the height field.
获取高度场的行数。
The collider to remove the shape from.
Removes the shape from a collider.
从碰撞器中移除形状。
The filter data.
Optimizes event return.
优化事件返回。
Height data array.
Flag data array.
Scale of the height field.
Sets the height field data.
设置高度场数据。
True if the shape should be a trigger, false otherwise.
Sets whether the shape is a trigger.
设置形状是否为触发器。
The new offset position.
Sets the offset of the shape.
设置形状的偏移。
The collider group.
The collider mask.
Sets the simulation filter data.
设置模拟过滤数据。
En
Represents a height field shape in the PhysX physics engine.
Zh
表示 PhysX 物理引擎中的高度场形状。