Represents a collider shape in the PhysX physics engine.
表示 PhysX 物理引擎中的碰撞器形状。
Filter data for collision and query.
碰撞和查询的过滤数据。
静态
The collider to add the shape to.
Adds the shape to a collider.
将形状添加到碰撞器。
Destroys the collider shape and releases resources.
销毁碰撞器形状并释放资源。
The local offset of the shape.
Gets the local offset of the shape.
获取形状的局部偏移。
The physics shape.
Gets the physics shape.
获取物理形状。
The collider to remove the shape from.
Removes the shape from a collider.
从碰撞器中移除形状。
The filter data.
Optimizes event return.
优化事件返回。
True if the shape should be a trigger, false otherwise.
Sets whether the shape is a trigger.
设置形状是否为触发器。
The new offset position.
Sets the offset of the shape.
设置形状的偏移。
The collider group.
The collider mask.
Sets the simulation filter data.
设置模拟过滤数据。
En
Represents a collider shape in the PhysX physics engine.
Zh
表示 PhysX 物理引擎中的碰撞器形状。