Represents a collider shape in the PhysX physics engine.
表示 PhysX 物理引擎中的碰撞器形状。
Filter data for collision and query.
碰撞和查询的过滤数据。
静态
The collider to add the shape to.
Adds the shape to a collider.
将形状添加到碰撞器。
Destroys the collider shape and releases resources.
销毁碰撞器形状并释放资源。
The collider to remove the shape from.
Removes the shape from a collider.
从碰撞器中移除形状。
The filter data.
Optimizes event return.
优化事件返回。
True if the shape should be a trigger, false otherwise.
Sets whether the shape is a trigger.
设置形状是否为触发器。
The new offset position.
Sets the offset of the shape.
设置形状的偏移。
The collider group.
The collider mask.
Sets the simulation filter data.
设置模拟过滤数据。
En
Represents a collider shape in the PhysX physics engine.
Zh
表示 PhysX 物理引擎中的碰撞器形状。