WebGPU着色器实例

实现

构造函数

属性

complete: boolean = false
globalId: number
name: string
objectName: string = 'WebGPUShaderInstance'
renderPipelineMap: Map<string, any> = ...
uniformSetMap: { [set: number]: WebGPUUniformPropertyBindingInfo[] } = {}
idCounter: number = 0

方法