The near clipping plane. Default value is 0.3.
The far clipping plane. Default value is 1000.
0-2D节点,1-3D节点,2-New UI节点
静态
只读
WORLDINVERTFRONT静态
只读
WORLDMATRIX动态参数
...args: Node[]A variable number of child nodes to be added.
The specified node.
A Boolean value indicating whether the current node contains the specified node.
The type of event.
可选
data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The interval between executions, in frames.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
The delay time, in frames.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
The child node to query.
The index of the child node.
The node to check.
True if this node is an ancestor of the given node, false otherwise.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选
listener: FunctionThe listener function.
可选
args: any[]This EventDispatcher object.
可选
type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
可选
beginIndex: numberThe begin index.
可选
endIndex: numberThe end index.
可选
destroy: booleanWhether to destroy the child nodes. If true, all child nodes will be destroyed; otherwise, they will only be removed from the parent.
The node itself.
The scene to render.
The interval between executions, in milliseconds.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
Whether the callback should be executed when the timer jumps frames. The default value is false. If set to true, the callback will be executed multiple times in a single frame if possible, for performance reasons.
The delay time, in milliseconds.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
静态
__init__静态
instantiateThe original sprite.
The parent node. Default is null.
Whether to maintain its own world transformation. Default is true.
World position, effective when worldPositionStays is false. Default is null.
World rotation, effective when worldPositionStays is false. Default is null.
The cloned instance.
静态
loadThe template URL.
The completion callback.
En
The
BaseCamera
class is used to create the parent class of cameras.Zh
BaseCamera
类用于创建摄像机的父类。