The type of event.
可选
data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The vector to the forward direction.
The world scale.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选
listener: FunctionThe listener function.
可选
args: any[]This EventDispatcher object.
可选
type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The rotation amount.
Whether to use local space. Default is true.
Whether the rotation is in radians. Default is true.
The receiving quaternion.
The initial vector (normalized).
The destination vector (normalized).
True if a rotation was applied, false if the vectors are already aligned.
The world scale to set.
The world scale.
The distance to move.
Whether to use local space. Default is true.
En
The
Transform3D
class is used to implement 3D transformations.Zh
Transform3D
类用于实现3D变换。