0-2D节点,1-3D节点,2-New UI节点
静态LIGHTMAP着色器变量名,光照贴图。
静态LIGHTMAP_着色器变量名,光照贴图方向。
静态LIGHTMAPSCALEOFFSET着色器变量名,光照贴图缩放和偏移。
静态PICKCOLOR拾取颜色。
静态REFLECTIONCUBE_静态REFLECTIONTEXTURE静态SAHDERDEFINE_精灵级着色器宏定义,光照贴图。
静态SHADERDEFINE_精灵级着色器宏定义,光照贴图方向。
静态SHADERDEFINE_静态SHADERDEFINE_静态SHADERDEFINE_静态SHADERDEFINE_静态SHADERDEFINE_精灵级着色器宏定义,接收阴影。
静态 只读WORLDINVERTFRONT静态 只读WORLDMATRIX动态参数...args: Node[]A variable number of child nodes to be added.
Array of line segment data.
The specified node.
A Boolean value indicating whether the current node contains the specified node.
The type of event.
可选data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The interval between executions, in frames.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
The delay time, in frames.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
The child node to query.
The index of the child node.
Index of the line to get.
Output object to store the line data.
The node to check.
True if this node is an ancestor of the given node, false otherwise.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选listener: FunctionThe listener function.
可选args: any[]This EventDispatcher object.
可选type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
可选beginIndex: numberThe begin index.
可选endIndex: numberThe end index.
可选destroy: booleanWhether to destroy the child nodes. If true, all child nodes will be destroyed; otherwise, they will only be removed from the parent.
The node itself.
The interval between executions, in milliseconds.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
Whether the callback should be executed when the timer jumps frames. The default value is false. If set to true, the callback will be executed multiple times in a single frame if possible, for performance reasons.
The delay time, in milliseconds.
The execution scope of the callback function (this).
The callback function.
The parameters passed to the callback function.
Whether to override the previous delayed execution. The default value is true.
静态instantiateThe original sprite.
The parent node. Default is null.
Whether to maintain its own world transformation. Default is true.
World position, effective when worldPositionStays is false. Default is null.
World rotation, effective when worldPositionStays is false. Default is null.
The cloned instance.
静态loadThe template URL.
The completion callback.
En
PixelLineSprite3D class is used for pixel line rendering sprites.
Zh
PixelLineSprite3D 类用于像素线渲染精灵。