Used to implement rendering states.
用于实现渲染状态。
The rendering pipeline mode.
渲染管线模式
静态
The singleton instance of the RenderContext3D.
RenderContext3D的单例实例。
The height of the rendering area.
渲染区域的高度。
The width of the rendering area.
渲染区域的宽度。
The camera shader data.
相机着色器数据。
The scissor rectangle for rendering.
渲染裁剪矩形。
The viewport for rendering.
渲染视口。
The camera update mark.
Applies the context with the given camera update mark.
应用具有给定相机更新标记的上下文。
The x-coordinate of the scissor rectangle.
The y-coordinate of the scissor rectangle.
The width of the scissor rectangle.
The height of the scissor rectangle.
Changes the scissor rectangle.
更改裁剪矩形。
The x-coordinate of the viewport.
The y-coordinate of the viewport.
The width of the viewport.
The height of the viewport.
Changes the viewport.
更改视口。
The render element to draw.
Draws a single render element.
渲染单个渲染元素。
En
Used to implement rendering states.
Zh
用于实现渲染状态。