可选lock可选name静态DEBUG静态cpu静态gpu增加一个依赖内容
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增加多个依赖内容
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The destination object to clone to.
The type of event.
可选data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The bone indices
The array to fill with bone weight data.
The array to fill with color data.
The array to fill with normal data.
The array to fill with position data.
The array to fill with tangent data.
The array to fill with texture coordinate data.
The texture coordinate channel.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选listener: FunctionThe listener function.
可选args: any[]This EventDispatcher object.
可选type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The new bone index data to set.
Bone weight data.
The new color data to set.
The new normal data to set.
The new position data to set.
The new tangent data to set.
The new texture coordinate data to set.
The texture coordinate channel.
静态destroy静态loadThe URL of the mesh template.
The callback function to call when the mesh is loaded.
En
Mesh class is used to create a template for file mesh data.
Zh
Mesh 类用于创建文件网格数据模板。