Picker class used to create picking.
Picker 类用于创建拾取。
静态
The mouse position in screen space.
The viewport dimensions.
The projection (perspective) matrix.
The view matrix.
The world offset matrix.
The output ray.
Calculates a ray originating from the mouse position.
根据鼠标位置计算射线。
The ray.
The first vertex of the triangle.
The second vertex of the triangle.
The third vertex of the triangle.
The distance from the ray to the triangle, or Number.NaN if there is no intersection.
Number.NaN
Calculates the intersection of a ray with a triangle and returns the intersection distance.
计算射线与三角形的交点并返回交点距离。
The plane.
The intersection point, or null if there is no intersection.
null
Detects the intersection point between a ray and a plane.
检测射线和平面的交点。
En
Picker class used to create picking.
Zh
Picker 类用于创建拾取。