静态_get静态billboard静态createX axis translation.
Y axis translation.
Z axis translation.
X axis rotation.
Y axis rotation.
Z axis rotation.
W component of the rotation quaternion.
X axis scale.
Y axis scale.
Z axis scale.
Output matrix array.
Output matrix array offset.
静态getURLVerion静态mulThe left-hand side matrix array.
The offset in the left-hand side array.
The right-hand side matrix array.
The offset in the right-hand side array.
The output matrix array where the result will be stored.
The offset in the output array.
静态mulThe left-hand side matrix array.
The offset in the left-hand side array.
The right-hand side matrix.
The output matrix array where the result will be stored.
The offset in the output array.
静态mulThe left-hand side matrix array.
The offset in the left-hand side array.
The right-hand side matrix array.
The offset in the right-hand side array.
The output matrix array where the result will be stored.
The offset in the output array.
静态PointinTrue if P is inside the triangle, false otherwise.
Determines if point P is within the triangle formed by points A, B, and C. https://mathworld.wolfram.com/BarycentricCoordinates.html
判断点P是否在由点A、B、C组成的三角形内。https://mathworld.wolfram.com/BarycentricCoordinates.html
静态quaternionThe original quaternion.
The weight to apply to the quaternion.
The target data.
静态transform静态transformThe source vector components in a Float32Array.
The offset in the source array where the source vector starts.
The quaternion representing the rotation.
The array to store the result of the rotation.
The offset in the output array where the result will be stored.
静态transformThe source vector array.
The offset in the source array.
The transformation matrix.
The resulting vector array.
The offset in the resulting array.
静态transformThe source normal vector array.
The offset in the source array.
The transformation matrix.
The resulting normal vector array.
The offset in the resulting array.
静态uint8渲染Buffer
静态uint8The RenderTexture to convert.
A promise that resolves to a Base64 string representing the RenderTexture.
En
Utils3D is a class used to create 3D tools.
Zh
Utils3D 类用于创建3D工具。