The width.
The height.
The texture format.
The depth format.
可选
lock可选
name静态
_empty静态
cleanup静态
cleanup静态
DEBUG静态
cpu静态
current静态
gpu增加一个依赖内容
依赖内容
增加多个依赖内容
依赖内容
The type of event.
可选
data: any(Optional) Data to pass to the callback. If multiple parameters p1, p2, p3, ... need to be passed, use an array structure such as [p1, p2, p3, ...]. If a single parameter p needs to be passed and p is an array, use a structure such as [p]. For other single parameters p, you can directly pass parameter p. If data is Event.EMPTY, it means passing an Event object to the callback function. Note that it is not passing Event.TEMP, but an independent Event object.
True if there are listeners for this event type, false otherwise.
The x-offset value.
The y-offset value.
The width of the area to retrieve.
The height of the area to retrieve.
The array to hold the output data.
binary data
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
可选
listener: FunctionThe listener function.
可选
args: any[]This EventDispatcher object.
可选
type: string(Optional) The type of event. If the value is null, all types of listeners on this object are removed.
This EventDispatcher object.
The target caller object.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
The type of event.
The listener function.
This EventDispatcher object.
The type of event.
The execution scope of the event listener function.
The listener function.
可选
args: any[](Optional) The callback parameters of the event listener function.
This EventDispatcher object.
静态
cleanup静态
clear静态
createWidth of the RenderTexture.
Height of the RenderTexture.
Color format of the RenderTexture.
Depth format of the RenderTexture.
A RenderTexture instance.
静态
destroy静态
recoverThe RenderTexture2D to recover.
En
RenderTexture2D class used to create 2D render targets.
Zh
RenderTexture2D 类用于创建2D渲染目标。