interface IRenderTarget {
    _isCameraTarget: boolean;
    _renderTarget: InternalRenderTarget;
    depthStencilTexture: BaseTexture;
    generateMipmap: boolean;
    height: number;
    isCube: boolean;
    samples: number;
    width: number;
}

实现于

属性

_isCameraTarget: boolean
_renderTarget: InternalRenderTarget
depthStencilTexture: BaseTexture
generateMipmap: boolean
height: number
isCube: boolean
samples: number
width: number