构造函数
属性
静态
_ibArray
_ibArray: Uint16Array
静态
_vbArray
_vbArray: Float32Array
静态
stateMap
stateMap: any = ...
方法
静态
bindBuffer
bindBuffer(maxNumVertices: number, maxNumIndices: number): void 参数
- maxNumVertices: number
- maxNumIndices: number
返回 void
静态
drawSkeleton
drawSkeleton( fun: Function, skeleton: any, twoColorTint: boolean, slotRangeStart: number, slotRangeEnd: number,): void 参数
- fun: Function
- skeleton: any
- twoColorTint: boolean
- slotRangeStart: number
- slotRangeEnd: number
返回 void
En
SpineAdapter is an adapter class for integrating the Spine animation system.
Zh
SpineAdapter 是一个适配器类,用于集成 Spine 动画系统。