Represents a change in draw order for spine animation.
表示骨骼动画中绘制顺序的变化。
The new draw order for slots.
插槽的绘制顺序。
The VBCreator to update.
A map of slot IDs to their attachment maps.
Applies the draw order change to the vertex buffer.
将绘制顺序变化应用到顶点缓冲区。
An array of AttachmentParse objects.
The new draw order as an array of numbers, or null if no change is needed.
Changes the draw order of attachments.
更改附件的绘制顺序。
En
Represents a change in draw order for spine animation.
Zh
表示骨骼动画中绘制顺序的变化。