Interface for static physics collider.
静态物理碰撞器的接口。
Indicates whether the collider can be enabled. It's true only when placed in the scene and the physics component is effective.
是否可以启用,只有放入scene中且物理组件生效才会为true。
The physics collider component associated with this collider.
与此碰撞器关联的物理碰撞器组件。
Index in the physics update list.
在物理更新列表中的索引。
The owner node of the collider.
碰撞器所属的节点。
Destroy the collider.
销毁碰撞器。
The capability value to check.
Get the capability of the collider.
获取碰撞器的能力。
可选
The bounce combine mode.
Set the bounce combine mode of the collider.
设置碰撞器的弹性合并模式。
The bounciness value.
Set the bounciness of the collider.
设置碰撞器的弹性。
The collision mask value.
Set the groups that this collider can collide with.
设置此碰撞器可以与之碰撞的组。
The collider shape to set.
Set the collider shape.
设置碰撞器形状。
The collision group value.
Set the collision group of the collider.
设置碰撞器的碰撞组。
The dynamic friction value.
Set the dynamic friction of the collider.
设置碰撞器的动态摩擦力。
An array of event names to filter.
Set the event filter for the collider.
设置碰撞器的事件过滤器。
The friction value.
Set the friction of the collider.
设置碰撞器的摩擦力。
The friction combine mode.
Set the friction combine mode of the collider.
设置碰撞器的摩擦力合并模式。
The owner node to set.
Set the owner node of the collider.
设置碰撞器的所有者节点。
The rolling friction value.
Set the rolling friction of the collider.
设置碰撞器的滚动摩擦力。
The static friction value.
Set the static friction of the collider.
设置碰撞器的静态摩擦力。
Whether the collider is a trigger.
Sets whether the collider is a trigger.
设置碰撞器是否为触发器。
The transform change flag.
Handle transform changes of the collider.
处理碰撞器的变换改变。
En
Interface for static physics collider.
Zh
静态物理碰撞器的接口。