interface IUniformBufferUser {
    bufferAlone: UniformBufferAlone;
    bufferBlock: UniformBufferBlock;
    data: ShaderData;
    manager: UniformBufferManager;
    needUpload: boolean;
    offset: number;
    clearGPUBufferBind(): void;
    notifyGPUBufferChange(info?: string): void;
    updateOver(): void;
}

实现于

属性

bufferAlone: UniformBufferAlone
bufferBlock: UniformBufferBlock
needUpload: boolean
offset: number

方法