层级 (查看完整内容)

实现

构造函数

属性

bufferAlone: UniformBufferAlone
bufferBlock: UniformBufferBlock
name: string
needUpload: boolean
offset: number
size: number
uniformMap: Map<number, {
    arrayLength: number;
    id: number;
    propertyName: string;
    uniformtype: ShaderDataType;
}>

方法