层级 (查看层级一览)

实现

构造函数

属性

bufferAlone: UniformBufferAlone
bufferBlock: UniformBufferBlock
name: string
needUpload: boolean
offset: number
size: number
uniformMap: Map<
    number,
    {
        arrayLength: number;
        id: number;
        propertyName: string;
        uniformtype: ShaderDataType;
    },
>

方法