primitive渲染数据处理

interface I2DPrimitiveDataHandle {
    mask: IRenderStruct2D;
    needUseMatrix: boolean;
    applyVertexBufferBlock(views: IGraphics2DBufferBlock[]): void;
    destroy(): void;
    inheriteRenderData(context: IRenderContext2D): void;
}

层级 (查看完整内容)

实现于

属性

mask: IRenderStruct2D
needUseMatrix: boolean

方法