interface IRenderContext2D {
    invertY: boolean;
    passData: ShaderData;
    pipelineMode: string;
    drawRenderElementList(list: SingletonList<IRenderElement2D>): number;
    drawRenderElementOne(node: IRenderElement2D): void;
    getRenderTarget(): InternalRenderTarget;
    runCMDList(cmds: IRenderCMD[]): void;
    runOneCMD(cmd: IRenderCMD): void;
    setOffscreenView(width: number, height: number): void;
    setRenderTarget(value: InternalRenderTarget, clear: boolean, clearColor: Color): void;
}

实现于

属性

invertY: boolean
passData: ShaderData
pipelineMode: string

方法