spine数据处理类

interface ISpineRenderDataHandle {
    baseColor: Color;
    lightReceive: boolean;
    needUseMatrix: boolean;
    offset: Vector2;
    skeleton: Skeleton;
    destroy(): void;
    inheriteRenderData(context: IRenderContext2D): void;
}

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实现于

属性

baseColor: Color
lightReceive: boolean
needUseMatrix: boolean
offset: Vector2
skeleton: Skeleton

方法