interface IVolumetricGIData {
    _id: number;
    bound: Bounds;
    distance: InternalTexture;
    intensity: number;
    irradiance: InternalTexture;
    shaderData: ShaderData;
    updateMark: number;
    destroy(): void;
    setParams(value: Vector4): void;
    setProbeCounts(value: Vector3): void;
    setProbeStep(value: Vector3): void;
}

实现于

属性

_id: number
bound: Bounds
distance: InternalTexture
intensity: number
irradiance: InternalTexture
shaderData: ShaderData
updateMark: number

方法