Interface for the overall management of a type of component within a 3D scene.
3D 场景中某种类型组件的全面管理接口
An internal identifier used to find the manager by Scene3D.
用于通过 Scene3D 查找管理器的内部标识符
This method is called to clean up resources and perform any necessary destruction tasks for the manager.
该方法用于清理资源并执行管理器所需的销毁任务。
Initialization method called during Scene3D initialization.
在 Scene3D 初始化过程中调用的初始化方法
Update method called every frame in the render loop.
渲染循环中每一帧调用的更新方法
En
Interface for the overall management of a type of component within a 3D scene.
Zh
3D 场景中某种类型组件的全面管理接口
Blueprint Ignore