静态
DEBUG
DEBUG: boolean = false
静态
DIRECTION_LIGHT_SIZE
DIRECTION_LIGHT_SIZE: number = 20000
静态
LIGHTANDSHADOW_SCENE_INV_0
LIGHTANDSHADOW_SCENE_INV_0: number
静态
LIGHTANDSHADOW_SCENE_INV_1
LIGHTANDSHADOW_SCENE_INV_1: number
静态
LIGHTANDSHADOW_STAGE_MAT_0
LIGHTANDSHADOW_STAGE_MAT_0: number
静态
LIGHTANDSHADOW_STAGE_MAT_1
LIGHTANDSHADOW_STAGE_MAT_1: number
静态
MAX_LAYER
MAX_LAYER: number = 32
静态
REUSE_CMD
REUSE_CMD: boolean = true
静态
REUSE_MESH
REUSE_MESH: boolean = true
静态
SCREEN_SCHMITT_SIZE
SCREEN_SCHMITT_SIZE: number = 200
静态
SUPPORT_LIGHT_BLEND_MODE
SUPPORT_LIGHT_BLEND_MODE: boolean = true
静态
SUPPORT_LIGHT_SCENE_MODE
SUPPORT_LIGHT_SCENE_MODE: boolean = true
生成2D光影图的渲染流程