方法
create2D2DPrimitiveDataHandle
create2DBaseRenderDataHandle
create2DGlobalRenderDataHandle
create2DGraphicIndexBuffer
create2DGraphicIndexDataView
create2DGraphicVertexBuffer
create2DGraphicVertexDataView
createDraw2DElementCMDData
createEmptyRenderDataHandle
createGraphic2DBufferBlock
createGraphic2DVertexBlock
createMesh2DRenderDataHandle
createPrimitiveRenderElement2D
createRender2DPass
- createRender2DPass(): IRender2DPass
返回 IRender2DPass
createRender2DPassManager
- createRender2DPassManager(): IRender2DPassManager
返回 IRender2DPassManager
createRenderStruct2D
- createRenderStruct2D(): IRenderStruct2D
返回 IRenderStruct2D
createSetRendertarget2DCMD
createSpineRenderDataHandle
创建仅跑 clip/alpha 流程的空 handle,用于无 2D 渲染节点但需继承父级裁剪的节点