interface ISkeletonOptimise {
    data: any;
    checkMainAttach(skeleton: Skeleton, data: SkeletonData): void;
    destroy(): void;
    findAnimation(name: string): any;
    getAllSkinNames(): string[];
    getAnimationCount(): number;
    getAniNameByIndex(index: number): string;
    getSkinIndexByName(skinName: string): number;
    hasAnimation(name: string): boolean;
}

实现于

属性

data: any

方法