interface IRender {
    type: ESpineRenderMode;
    afterRender?(optimizeRender: BaseOptimizeRender): void;
    bind(updater: SpineRenderUpdater, skeleton: Skeleton): void;
    change(): void;
    destroy(): void;
    leave(): void;
    render(curTime: number, offsetX?: number, offsetY?: number): void;
}

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