只读owner可选onThe collision.
可选onThe collision.
可选onThe collision.
可选on可选onThe keyboard event.
可选onThe keyboard event.
可选onThe keyboard event.
可选on可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选onThe mouse event.
可选on可选on可选on可选onThe mouse event.
可选onThe mouse event.
可选on可选onThe collider component or base of the other object in the collision.
可选self: ColliderBaseThe collider component or base of the object itself.
可选contact: anyThe contact point information.
可选onThe collider component or base of the other object in the collision.
可选self: ColliderBaseThe collider component or base of the object itself.
可选contact: anyThe contact point information.
可选onThe collider component or base of the other object in the collision.
可选self: ColliderBaseThe collider component or base of the object itself, if not provided it's assumed to be the owner of the script.
可选contact: anyThe contact point information, can be any type depending on the physics engine used.
可选on
En
The Script class is used to create the parent class of a script, which is an abstract class and does not allow instances.
Zh
Script 类用于创建脚本的父类,该类为抽象类,不允许实例。
Blueprint Inheritable