可选
onThe collision.
可选
onThe collision.
可选
onThe collision.
可选
on可选
on可选
onThe keyboard event.
可选
on可选
on可选
onThe mouse event.
可选
onThe mouse event.
可选
onThe mouse event.
可选
onThe mouse event.
可选
onThe mouse event.
可选
on可选
onThe mouse event.
可选
onThe mouse event.
可选
onThe mouse event.
可选
onThe mouse event.
可选
on可选
on可选
on可选
onThe mouse event.
可选
onThe mouse event.
可选
on可选
onThe collider component or base of the other object in the collision.
可选
self: ColliderBaseThe collider component or base of the object itself.
可选
contact: anyThe contact point information.
可选
onThe collider component or base of the other object in the collision.
可选
self: ColliderBaseThe collider component or base of the object itself.
可选
contact: anyThe contact point information.
可选
onThe collider component or base of the other object in the collision.
可选
self: ColliderBaseThe collider component or base of the object itself, if not provided it's assumed to be the owner of the script.
可选
contact: anyThe contact point information, can be any type depending on the physics engine used.
可选
on
En
The Script class is used to create the parent class of a script, which is an abstract class and does not allow instances.
Zh
Script 类用于创建脚本的父类,该类为抽象类,不允许实例。