a batched mesh for hierarchical level of detail (HLOD) in 3D rendering. This class optimizes rendering performance by combining multiple sub-meshes into a single rendering unit, reducing draw calls.

用于层次化细节级别(HLOD)的批处理网格。该类通过合并多个子网格为单一的渲染单元来优化渲染性能,减少绘制调用。

层级 (查看层级一览)

构造函数

属性

_geometryElementOBj: IRenderGeometryElement
_typeCounter: number = 0

访问器

方法