The shader to set. If null, uses the default screen shader.
The sub-shader index. Default is 0.
The shader data to set.
静态
createThe source texture.
The destination render texture.
The viewport for rendering.
The offset and scale vector. Default is null.
The shader to use. Default is null.
The shader data to use. Default is null.
The sub-shader index. Default is 0.
The created BlitFrameBufferCMD instance.
En
Class used for creating instructions to output from a render source to a render target.
Zh
类用于创建从渲染源输出到渲染目标的指令。