静态
createThe source texture. If set to null, it will use the default RenderTexture from the Camera process.
The destination texture. If set to null, it will use the default rendering target of the camera.
Offset scaling.
The shader to use for rendering.
The shader data for rendering.
The subShader index. Default is 0.
The screen type for rendering.
The command buffer to use.
En
The BlitScreenQuadCMD class is used to create render the source texture to the destination render texture by using the full screen quad command.
Zh
BlitScreenQuadCMD 类用于创建通过全屏四边形将源纹理渲染到目标渲染纹理的指令