_state
_state: AnimationState
_stateData
_stateData: AnimationStateData
blendModeMap
blendModeMap: Map<number, number>
canCache
canCache: boolean
maxBoneNumber
maxBoneNumber: number
静态cacheSwitch
cacheSwitch: boolean = false
静态MAX_BONES
MAX_BONES: number = 100
静态normalRenderSwitch
normalRenderSwitch: boolean = false
En
SketonOptimise class used for skeleton optimization.
Zh
SketonOptimise 类用于骨骼优化。