正在准备搜索索引...
搜索索引不可用
LayaAir3引擎API
LayaAir3引擎API
laya/RenderDriver/DriverDesign/3DRenderPass/I3DRenderPassFactory
I3DRenderPassFactory
接口 I3DRenderPassFactory
interface
I3DRenderPassFactory
{
createBlitQuadCMDData
(
)
:
BlitQuadCMDData
;
createComputeCommandAppatchCMD
?
(
)
:
ComputeCommandAppatchCMD
;
createDrawElementCMDData
(
)
:
DrawElementCMDData
;
createDrawNodeCMDData
(
)
:
DrawNodeCMDData
;
createInstanceBatch
(
)
:
IInstanceRenderBatch
;
createInstanceRenderElement3D
(
)
:
IInstanceRenderElement3D
;
createRender3DProcess
(
)
:
IRender3DProcess
;
createRenderContext3D
(
)
:
IRenderContext3D
;
createRenderElement3D
(
)
:
IRenderElement3D
;
createSceneRenderManager
(
)
:
ISceneRenderManager
;
createSetRenderDataCMD
(
)
:
SetRenderDataCMD
;
createSetRenderTargetCMD
(
)
:
SetRenderTargetCMD
;
createSetShaderDefineCMD
(
)
:
SetShaderDefineCMD
;
createSetViewportCMD
(
)
:
SetViewportCMD
;
createSkinRenderElement
(
)
:
ISkinRenderElement3D
;
}
实现于
GLES3DRenderPassFactory
NoRender3DRenderPassFactory
WebGL3DRenderPassFactory
索引
方法
create
Blit
QuadCMDData
create
Compute
Command
AppatchCMD?
create
Draw
ElementCMDData
create
Draw
NodeCMDData
create
Instance
Batch
create
Instance
Render
Element3D
create
Render3DProcess
create
Render
Context3D
create
Render
Element3D
create
Scene
Render
Manager
create
Set
Render
DataCMD
create
Set
Render
TargetCMD
create
Set
Shader
DefineCMD
create
Set
ViewportCMD
create
Skin
Render
Element
方法
create
Blit
QuadCMDData
create
Blit
QuadCMDData
(
)
:
BlitQuadCMDData
返回
BlitQuadCMDData
可选
create
Compute
Command
AppatchCMD
create
Compute
Command
AppatchCMD
(
)
:
ComputeCommandAppatchCMD
返回
ComputeCommandAppatchCMD
create
Draw
ElementCMDData
create
Draw
ElementCMDData
(
)
:
DrawElementCMDData
返回
DrawElementCMDData
create
Draw
NodeCMDData
create
Draw
NodeCMDData
(
)
:
DrawNodeCMDData
返回
DrawNodeCMDData
create
Instance
Batch
create
Instance
Batch
(
)
:
IInstanceRenderBatch
返回
IInstanceRenderBatch
create
Instance
Render
Element3D
create
Instance
Render
Element3D
(
)
:
IInstanceRenderElement3D
返回
IInstanceRenderElement3D
create
Render3DProcess
create
Render3DProcess
(
)
:
IRender3DProcess
返回
IRender3DProcess
create
Render
Context3D
create
Render
Context3D
(
)
:
IRenderContext3D
返回
IRenderContext3D
create
Render
Element3D
create
Render
Element3D
(
)
:
IRenderElement3D
返回
IRenderElement3D
create
Scene
Render
Manager
create
Scene
Render
Manager
(
)
:
ISceneRenderManager
返回
ISceneRenderManager
create
Set
Render
DataCMD
create
Set
Render
DataCMD
(
)
:
SetRenderDataCMD
返回
SetRenderDataCMD
create
Set
Render
TargetCMD
create
Set
Render
TargetCMD
(
)
:
SetRenderTargetCMD
返回
SetRenderTargetCMD
create
Set
Shader
DefineCMD
create
Set
Shader
DefineCMD
(
)
:
SetShaderDefineCMD
返回
SetShaderDefineCMD
create
Set
ViewportCMD
create
Set
ViewportCMD
(
)
:
SetViewportCMD
返回
SetViewportCMD
create
Skin
Render
Element
create
Skin
Render
Element
(
)
:
ISkinRenderElement3D
返回
ISkinRenderElement3D
切换版本:
显示设置
成员可见性
继承
外部
配色
自动
浅色
深色
目录
方法
create
Blit
QuadCMDData
create
Compute
Command
AppatchCMD
create
Draw
ElementCMDData
create
Draw
NodeCMDData
create
Instance
Batch
create
Instance
Render
Element3D
create
Render3DProcess
create
Render
Context3D
create
Render
Element3D
create
Scene
Render
Manager
create
Set
Render
DataCMD
create
Set
Render
TargetCMD
create
Set
Shader
DefineCMD
create
Set
ViewportCMD
create
Skin
Render
Element
LayaAir3引擎API
加载中……