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LayaAir3引擎API
LayaAir3引擎API
laya/RenderDriver/OpenGLESDriver/3DRenderPass/GLES3DRenderPassFactory
GLES3DRenderPassFactory
类 GLES3DRenderPassFactory
实现
I3DRenderPassFactory
索引
构造函数
constructor
方法
create
Blit
QuadCMDData
create
Direct
Light
ShadowRP
create
Draw
ElementCMDData
create
Draw
NodeCMDData
create
Forward
Add
Cluster
create
Forward
AddRP
create
Instance
Batch
create
Instance
Render
Element3D
create
Render3DProcess
create
Render
Context3D
create
Render
Element3D
create
Scene
Render
Manager
create
Set
Render
DataCMD
create
Set
Render
TargetCMD
create
Set
Shader
DefineCMD
create
Set
ViewportCMD
create
Skin
Render
Element
create
Spot
Light
ShadowRP
构造函数
constructor
new GLES3DRender
Pass
Factory
(
)
:
GLES3DRenderPassFactory
返回
GLES3DRenderPassFactory
方法
create
Blit
QuadCMDData
create
Blit
QuadCMDData
(
)
:
BlitQuadCMDData
返回
BlitQuadCMDData
create
Direct
Light
ShadowRP
create
Direct
Light
ShadowRP
(
)
:
GLESDirectLightShadowRP
返回
GLESDirectLightShadowRP
create
Draw
ElementCMDData
create
Draw
ElementCMDData
(
)
:
DrawElementCMDData
返回
DrawElementCMDData
create
Draw
NodeCMDData
create
Draw
NodeCMDData
(
)
:
DrawNodeCMDData
返回
DrawNodeCMDData
create
Forward
Add
Cluster
create
Forward
Add
Cluster
(
)
:
GLESForwardAddClusterRP
返回
GLESForwardAddClusterRP
create
Forward
AddRP
create
Forward
AddRP
(
)
:
GLESForwardAddRP
返回
GLESForwardAddRP
create
Instance
Batch
create
Instance
Batch
(
)
:
IInstanceRenderBatch
返回
IInstanceRenderBatch
create
Instance
Render
Element3D
create
Instance
Render
Element3D
(
)
:
IInstanceRenderElement3D
返回
IInstanceRenderElement3D
create
Render3DProcess
create
Render3DProcess
(
)
:
IRender3DProcess
返回
IRender3DProcess
create
Render
Context3D
create
Render
Context3D
(
)
:
IRenderContext3D
返回
IRenderContext3D
create
Render
Element3D
create
Render
Element3D
(
)
:
GLESRenderElement3D
返回
GLESRenderElement3D
create
Scene
Render
Manager
create
Scene
Render
Manager
(
)
:
ISceneRenderManager
返回
ISceneRenderManager
create
Set
Render
DataCMD
create
Set
Render
DataCMD
(
)
:
SetRenderDataCMD
返回
SetRenderDataCMD
create
Set
Render
TargetCMD
create
Set
Render
TargetCMD
(
)
:
SetRenderTargetCMD
返回
SetRenderTargetCMD
create
Set
Shader
DefineCMD
create
Set
Shader
DefineCMD
(
)
:
SetShaderDefineCMD
返回
SetShaderDefineCMD
create
Set
ViewportCMD
create
Set
ViewportCMD
(
)
:
SetViewportCMD
返回
SetViewportCMD
create
Skin
Render
Element
create
Skin
Render
Element
(
)
:
GLESSkinRenderElement3D
返回
GLESSkinRenderElement3D
create
Spot
Light
ShadowRP
create
Spot
Light
ShadowRP
(
)
:
GLESSpotLightShadowRP
返回
GLESSpotLightShadowRP
切换版本:
显示设置
成员可见性
继承
外部
配色
自动
浅色
深色
目录
构造函数
constructor
方法
create
Blit
QuadCMDData
create
Direct
Light
ShadowRP
create
Draw
ElementCMDData
create
Draw
NodeCMDData
create
Forward
Add
Cluster
create
Forward
AddRP
create
Instance
Batch
create
Instance
Render
Element3D
create
Render3DProcess
create
Render
Context3D
create
Render
Element3D
create
Scene
Render
Manager
create
Set
Render
DataCMD
create
Set
Render
TargetCMD
create
Set
Shader
DefineCMD
create
Set
ViewportCMD
create
Skin
Render
Element
create
Spot
Light
ShadowRP
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