mesh2D数据处理类

interface IMesh2DRenderDataHandle {
    baseColor: Color;
    baseTexture: BaseTexture;
    lightReceive: boolean;
    needUseMatrix: boolean;
    normal2DStrength: number;
    normal2DTexture: BaseTexture;
    destroy(): void;
    inheriteRenderData(context: IRenderContext2D): void;
}

层级 (查看完整内容)

实现于

属性

baseColor: Color
baseTexture: BaseTexture
lightReceive: boolean
needUseMatrix: boolean
normal2DStrength: number
normal2DTexture: BaseTexture

方法