interface ICameraNodeData {
    aspectRatio: number;
    farplane: number;
    fieldOfView: number;
    nearplane: number;
    transform: Transform3D;
    setProjectionViewMatrix(value: Matrix4x4): void;
}

实现于

属性

aspectRatio: number
farplane: number
fieldOfView: number
nearplane: number
transform: Transform3D

方法