interface ISpineRender { destroy(): void; draw(skeleton: Skeleton,
renderNode: Spine2DRenderNode,
slotRangeStart?: number,
slotRangeEnd?: number): void; } 方法
draw
- draw(skeleton, renderNode, slotRangeStart?, slotRangeEnd?): void
参数
- skeleton: Skeleton
- renderNode: Spine2DRenderNode
可选
slotRangeStart: number可选
slotRangeEnd: number
返回 void