_deviceBufferChange
_deviceBufferChange: number = 0
_IndirectDrawBufferChange
_IndirectDrawBufferChange: number = 0
_needCreateRenderElementBatch
batchPosBuffer
batchPosBuffer: Uint32Array
buffer_CullNodes
buffer_CullNodes: Float32Array
buffer_CullNodes_uint32
buffer_CullNodes_uint32: Uint32Array
buffer_IndirectDrawBuffer
buffer_IndirectDrawBuffer: Uint32Array
buffer_InstanceData
buffer_InstanceData: Float32Array
buffer_renderElementsInfo
buffer_renderElementsInfo: Uint32Array
bufferUpdate_CullNodes
bufferUpdate_CullNodes: Vector2 = ... bufferUpdate_IndirectDrawBuffer
bufferUpdate_IndirectDrawBuffer: Vector2 = ... bufferUpdate_InstanceData
bufferUpdate_InstanceData: Vector2 = ... bufferUpdate_renderElementsInfo
bufferUpdate_renderElementsInfo: Vector2 = ... deviceBuffer_batchPosBuffer
deviceBuffer_CullResourse
deviceBuffer_IndirectDrawBuffer
deviceBuffer_InstanceData
deviceBuffer_LightmapScaleOffset
deviceBuffer_renderElementsInfo
deviceBuffer_simpleSkinInstance
deviceBuffer_worldInstance
LightmapScaleOffsetStride
LightmapScaleOffsetStride: number = 4
needUpdateElemenetIndex
needUpdateElemenetIndex: boolean
simpleSkinInstanceStride
simpleSkinInstanceStride: number = 4
vertexBuffer_LightmapScaleOffset
vertexBuffer_simpleSkinInstance
vertexBuffer_worldInstance
worldInstanceStride
worldInstanceStride: number = 20
静态CULLING_WORKGROUP_SIZE
CULLING_WORKGROUP_SIZE: number = 64
静态oneCullNeedFloatCount
oneCullNeedFloatCount: number = ...
静态TotleCullNeedV4Count
TotleCullNeedV4Count: number = ...