interface ISpineNormalUpdater {
    autoCacheEnabled: boolean;
    batches: IRenderBatch[];
    materials: Material[];
    needUpdate: boolean;
    subMeshes: IRenderGeometryElement[];
    destroy(): void;
    renderUpdate(time: number, skeleton: Skeleton, updater: SpineRenderUpdater, slotRangeStart?: number, slotRangeEnd?: number, offsetX?: number, offsetY?: number): void;
    restoreFromCache(cache: FrameRenderCache, offsetX?: number, offsetY?: number): void;
}

实现于

属性

autoCacheEnabled: boolean
batches: IRenderBatch[]
materials: Material[]
needUpdate: boolean

方法

  • 参数

    • time: number
    • skeleton: Skeleton
    • updater: SpineRenderUpdater
    • 可选slotRangeStart: number
    • 可选slotRangeEnd: number
    • 可选offsetX: number
    • 可选offsetY: number

    返回 void