Spine normal render updater - refactored version using unified buffer view
Spine normal 渲染更新器 - 使用统一缓冲区视图的重构版本
Render batches array - internal management structure containing geometry, view and material.
渲染批次数组 - 内部管理结构,包含 geometry、view 和 material。
Output array for subMeshes - only used for rendering output, populated from batches
子网格输出数组 - 仅用于渲染输出,从 batches 中填充
Append vertices and indices (cache raw data, apply matrix on upload)
附加顶点和索引(缓存原始数据,上传时应用矩阵)
Append clipped vertices and indices (cache raw data, apply matrix on upload)
附加裁剪后的顶点和索引(缓存原始数据,上传时应用矩阵)
Get the view associated with a geometry (for batching)
获取与 geometry 关联的 view(用于合批)
可选
Cached frame data.
X axis offset.
Y axis offset.
Restore rendering data from cache (Spine2D version).
从缓存恢复渲染数据(Spine2D 版本)。
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Spine normal render updater - refactored version using unified buffer view
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Spine normal 渲染更新器 - 使用统一缓冲区视图的重构版本