实现

  • IRenderStruct2D

构造函数

属性

_effectZ: number = 0
children: WebRenderStruct2D[] = []
dcOptimizeEnd: WebRenderStruct2D
enabled: boolean = true

是否启动

globalAlpha: number = 1.0

非即时数据

isRenderStruct: boolean = false
owner: Sprite
rect: Rectangle = ...
renderElements: IRenderElement2D[] = null
renderLayer: number = 1
renderType: number = -1

按标记来

renderUpdateMask: number = 0
spriteShaderData: ShaderData = null
stackingRoot: boolean = false
trans: StructTransform
zIndex: number = 0

访问器

方法