interface IRenderElement2D {
    geometry: IRenderGeometryElement;
    materialShaderData: ShaderData;
    nodeCommonMap: string[];
    renderStateIsBySprite: boolean;
    subShader: SubShader;
    value2DShaderData: ShaderData;
    destroy(): void;
}

实现于

属性

materialShaderData: ShaderData
nodeCommonMap: string[]
renderStateIsBySprite: boolean
subShader: SubShader
value2DShaderData: ShaderData

方法