层级 (查看层级一览)

实现

构造函数

属性

canDynamicBatch: boolean
drawCount: number
instanceElementList: FastSinglelist<WebGLRenderElement3D>
isRender: boolean
materialId: number
materialRenderQueue: number
materialShaderData: WebGLShaderData
renderShaderData: WebGLShaderData
subShader: SubShader
transform: Transform3D
updateNums: number
MaxInstanceCount: number = 1024

max instance count

方法