WebGPU渲染上下文

实现

构造函数

属性

blitFrameCount: number = 0
blitScreen: boolean = false
bundleHit: number = 0
bundleManagerSets: Map<string, WebGPURenderBundleManagerSet> = ...
device: GPUDevice
globalConfigShaderData: WebDefineDatas
globalId: number
needRemoveBundle: number[] = []
notifyGPUBufferChangeCounter: number = 0
objectName: string = 'WebGPURenderContext3D'
pipelineCache: any[] = []
renderCommand: WebGPURenderCommandEncoder = ...

访问器

方法