基本渲染单元

层级 (查看层级一览)

实现

构造函数

属性

bundleId: number
canDynamicBatch: boolean
cullMode: CullMode
depthStencilState: WebGPUDepthStencilStateCache
frontFace: FrontFace
globalId: number
isRender: boolean
isStatic: boolean = false
materialId: number
materialRenderQueue: number
materialShaderData: WebGPUShaderData
needClearBundle: boolean = false
objectName: string = 'WebGPURenderElement3D'
renderShaderData: WebGPUShaderData
staticChange: boolean = false
subShader: SubShader
transform: Transform3D
_compileDefine: WebDefineDatas = ...
_defineStrings: string[] = []
_renderShaderData: WebGPUShaderData = ...
_sceneShaderData: WebGPUShaderData = ...
bundleIdCounter: number = 0

方法