auto Random Seed auto Random Seed : boolean = false
drag Constant drag Constant : number = 0
drag Speed Constant Max drag Speed Constant Max : number = 0
drag Speed Constant Min drag Speed Constant Min : number = 0
drag Type drag Type : number = 0
duration duration : number = 0
gravity Modifier gravity Modifier : number = 0
is Performance Mode is Performance Mode : boolean = false
looping looping : boolean = false
play On Awake play On Awake : boolean = false
prewarm prewarm : boolean = false
randomize Rotation Direction randomize Rotation Direction : number = 0
random Seed random Seed : Uint32Array = null
scale Mode scale Mode : number = 1
simulation Space simulation Space : number = 0
simulation Speed simulation Speed : number = 1.0
start Color Constant Max start Color Constant Max : Vector4 = ... start Color Constant Min start Color Constant Min : Vector4 = ... start Color Type start Color Type : number = 0
start Delay start Delay : number = 0
start Delay Max start Delay Max : number = 0
start Delay Min start Delay Min : number = 0
start Delay Type start Delay Type : number = 0
start Rotation Constant start Rotation Constant : number = 0
start Rotation Constant Max start Rotation Constant Max : number = 0
start Rotation Constant Max Separate start Rotation Constant Max Separate : Vector3 = null start Rotation Constant Min start Rotation Constant Min : number = 0
start Rotation Constant Min Separate start Rotation Constant Min Separate : Vector3 = null start Rotation Constant Separate start Rotation Constant Separate : Vector3 = null start Rotation Type start Rotation Type : number = 0
start Size Constant start Size Constant : number = 0
start Size Constant Max start Size Constant Max : number = 0
start Size Constant Max Separate start Size Constant Max Separate : Vector3 = null start Size Constant Min start Size Constant Min : number = 0
start Size Constant Min Separate start Size Constant Min Separate : Vector3 = null start Size Constant Separate start Size Constant Separate : Vector3 = null start Size Type start Size Type : number = 0
start Speed Constant start Speed Constant : number = 0
start Speed Constant Max start Speed Constant Max : number = 0
start Speed Constant Min start Speed Constant Min : number = 0
start Speed Type start Speed Type : number = 0
threeDStart Rotation threeDStart Rotation : boolean = false
threeDStart Size threeDStart Size : boolean = false
静态
_type Counter _type Counter : number = 0
En
The ShurikenParticleSystem class is used to create 3D particle data templates.
Zh
ShurikenParticleSystem 类用于创建3D粒子数据模板。