auto auto :  boolean  = false 
drag drag :  number  = 0 
drag drag :  number  = 0 
drag drag :  number  = 0 
drag drag :  number  = 0 
duration duration :  number  = 0 
gravity gravity :  number  = 0 
is is :  boolean  = false 
looping looping :  boolean  = false 
play play :  boolean  = false 
prewarm prewarm :  boolean  = false 
randomize randomize :  number  = 0 
random random :  Uint32Array  = null 
scale scale :  number  = 1 
simulation simulation :  number  = 0 
simulation simulation :  number  = 1.0 
start start :  Vector4  = ... start start :  Vector4  = ... start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  Vector3  = null start start :  number  = 0 
start start :  Vector3  = null start start :  Vector3  = null start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  Vector3  = null start start :  number  = 0 
start start :  Vector3  = null start start :  Vector3  = null start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
start start :  number  = 0 
threeDStart threeDStart :  boolean  = false 
threeDStart threeDStart :  boolean  = false 
静态_type _type :  number  = 0 
En
ShurikenParticleInstanceSystem class is used to implement instanced particle rendering.
Zh
ShurikenParticleInstanceSystem 类用于实现实例化粒子渲染。