Material to be used for rendering.
静态
index静态
max静态
vertex静态
vertex静态
vertexArray of vertex positions.
Number of vertices to append.
Array of indices.
Number of indices to append.
Color to apply to vertices.
Color to apply to vertices.
Array of UV coordinates.
En
SpineVirtualMesh class for handling Spine skeleton mesh rendering.
Zh
SpineVirtualMesh 类用于处理 Spine 骨骼网格渲染。