基本渲染单元

层级 (查看完整内容)

构造函数

属性

canDynamicBatch: boolean
cullMode: CullMode
customData: any
depthStencilState: WebGPUDepthStencilStateCache
frontFace: FrontFace
isRender: boolean
materialId: number
materialRenderQueue: number
transform: Transform3D
_compileDefine: WebDefineDatas = ...
_matChangeFlagMap: Map<string, Map<number, Vector2[]>> = ...

访问器

方法