Dynamic rigid body type.
The rigid body can be moved through forces and impulses, and there's no need to modify the movement transformation.
Zh
刚体类型_动态。
可以通过力和冲量移动刚体,并且不需要修改移动变换。
静态TYPE_KINEMATIC
TYPE_KINEMATIC:number = 2
En
Kinematic rigid body type.
The rigid body can be moved, and the physics engine will automatically handle dynamic interactions.
Note: It will not produce dynamic interactions with static or other types of rigid bodies.
Static rigid body type.
Set to a rigid body that will never move, and the engine will not automatically update it.
If you intend to move physics objects, it is recommended to use TYPE_KINEMATIC.
En
btCollider class is used to handle 3D physics collisions.
Zh
btCollider 类用于处理3D物理碰撞。